Gearset Feedback
Post your questions, problems or feature-requests here.
We believe in feedback-driven development since we want to satisfy actual developers needs and not just add a new feature because it would be cool to do so.
Most voted items will be attended with higher priority.
We also post our new ideas here to get your approval before implementing them :)
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Invalid method signatures in Xbox and WP7 versions of Gearset
In the latest free downloadable version of Gearset, method signatures in Xbox and WP7 versions of Gearset are not the same of Windows version, then a compiler error will be generated, because methods defined in GS.cs are incorrect.
3 votes -
Support .NET 4.0 Client Profile Projects
For our project, which is deployed frequently, it's not really an option to use the .NET 4.0 full profile.
1 vote -
Poder Agregar Clases estáticas al Inspect
Poder ver el valor de propiedades de clases estáticas, en el inspect. Ahorita cuando lo hago me lanza un mensaje de error
2 votes -
Cambiar el color de la geometría generada con el Show
Sería genial poder cambiar los colores de la geometría mostrada por las funciones Show. Si el fondo del juego es blanco, no puede verse la geometría...
1 vote -
Support Forum
A support forum to discuss issues and workarounds would be cool. Is there already a place where people discuss Gearset?
3 votes -
Programmatic way to Enable "Inspect Private Members"
When programmatically adding an instance to the inspector (i.e. GS.Inspect( "MyObject", myObject, true), it'd be cool if there was an option to also enable the private member variables. In other words, without having to manually right-click it in the inspector each time at startup.
1 vote -
1 vote
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can anybody help me with this error?
everytime i start the game the programm cancels at Debug.GS.Initialize(); with the exeption : "Initialization of 'System.Windows.Controls.TextBlock' threw an exception." .
in the inner exeption there are multiple mentions of "Could not load file or assembly 'Gearset.resources'......."
can somebody help me with this3 votes -
Target other frameworks/versions of XNA
Having versions for XNA3.1, SlimDX, SharpDX, ANX, etc, would be nice.
1 vote -
Solicito la participacion de ustedes en el primer eventos de videojuegos en maracaibo
De antemano muchísimas gracias por responder es todo un honor poder hablar con personas como ustedes. Por los momentos aun no tenemos algo totalmente concreto y se debe a que se están haciendo las planificaciones y la documentación(objetivos y fines del evento) hasta los momentos se realizara en el hotel delicias el salón dorado completo, pero según valla creciendo el evento podrá ir cambiando la planificación para poder hacer algo de mayor envergadura.
También no existe una fecha en concreto ya que queremos la mayor participación posibles de los todos los grupos de esta industria ya que ustedes serán el…
0 votes -
Copy basic types and vectors to clipboard.
It would be great to have a "copy value" option for basic types. Add the string representation of the value to the clipboard.
4 votes -
Optionally set minimum and maximum Y of every plot
I'm tracking the speed of vehicles in a racing game and unfortunately the plot constantly changes the Y range.
It'd be great if I could define the Y values (i.e. from 0 km/h to 350 km/h) and have no resizing (it'd would be a lot clearer)
Thanks!
1 voteThat’s definitely in the road map. I think we can implement a checkbox to use “all-time max/min” which I guess will work for you at the moment. This is so we can release it fast. Later we will add more settings and features to the plots.
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Plots could show metrics like (min, max, avg, value at mouse position, etc)
To avoid bloating the screen with unnecesary data, this metrics could be activated in the Plots tab.
1 vote -
Plot position/size should persist across debug sessions
Self explained
1 vote -
Make Gearset Xbox/WP compatible
it would be nice to have all or some Gearset features on the Xbox, most of the features would be directly portable, but for the inspector there are probably two options
- Redesign the interface to work inside the game without helper windows.
- Make a networked backend for it so that you can use Inspector on your PC controlling your XBox/WP game.10 votes -
The logger should provide a filter mechanism
A text field that filters the active streams and highlights the matching substring on the log.
3 votes -
Show overlay objects from the inspector.
I should be able to click a button in the inspector to instantly visualize the object (Vector2/3, Matrix, etc) in the Game window.
Considerations:
For vectors, there should be a way to specify a base position so we can show, for example, velocity vectors drawn at the position of the object and not from (0,0,0)4 votesThis will be first implemented for primitive numeric types (float, double, int, long, byte, etc) which will be plotted.
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Show all records in the Logger Window
The Logger should show all the records since the start of the application, so it can save the log without loosing any record.
3 votes -
The Logger's "Save to file" should have an option to ignore disabled streams
So the generated file will have only relevant content.
1 vote -
Add a picker for Color objects and support pre-multiplied alpha
A nice picker would be awesome.
XNA now defaults to pre-multiplied alpha so having this option is necessary.3 votes
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